Sound Improvements, FX, & Voice Overrides
Acoustic Space Improvement Fixes (Corrected Reverb - Ambience - Interiors)
A compatible, vanilla-friendly lookover of every interior cell to stop small homes and shops from sounding like castles and chasms.
FOMOD Instructions - Acoustic Space Improvement Fixes
NPC Dialogue Audio Enhancer
Makes NPC voices louder, clearer and more distinct during dialogues. (No scripts)
Falmer Sounds - The Betrayed Remaster
A Remaster Of it s Predecessor Falmer Sounds - the Betrayal Legacy Edition- Reworked from scratch
full replacement for Vanilla Falmers sounds to more fearsome Sounds FX!
Basic Needs and Survival
Campfire - Complete Camping System
This mod is the most feature-rich stand-alone camping mod for Skyrim.
Frostfall - Hypothermia Camping Survival
Frostfall is a survival-style mod that adds cold weather survival gameplay elements to Skyrim.
Campfire and Frostfall - Unofficial SSE Update
This package contains all files needed to obtain a full functional Camping & Frostfall mod. It brings back Interface widgets, display about warmth & rain protection and a full working MCM menu. It is not the old trick which consists to use an empty skse esp. It uses an updated script by Chesko himself.
Frostfall - Seasons
This mod adds monthly modifiers to Frostfall's base regional temperatures so that the temperatures will vary throughout the year. It also includes an MCM so that you can set each region's base temp and each month-type's modifier.
Frostfall Spell Monitor Optimized.
This is a very simple mod to improve Frostfall's spell monitor script to reduce script lag using po3's wonderful Papyrus Extender.
Frostfall - Vampire Fix for Vampire overhaul users - Sacrosanct - Better Vampire
This mod was created to answer to some Sacrosanct users' request. It is an attempt to fix that their vampire sate which is unrecognized by Frostfall.
Miscellaneous Embers XD Patches
A couple patches for EmbersXD.
SunHelm Survival - Compatibility Patches
A modest collection of compatibility patches for other mods to work with SunHelm Survival and needs. All of them are ESL flagged esp plugins (ESPFE) for user convenience.
FOMOD Instructions - SunHelm Survival - Compatibility Patches
Mini Patches and Tweaks
Just a place to dump the ever-expanding collection of tiny patches and other miscellaneous tweaks that I've made for my own game. Maybe you'll find some use for them as well.
FOMOD Instructions - SunHelm - ETAC Modular Wells Addon
Patch for Sunhelm Survival and CCARA DAR
Patch to make cookeh conditional and random animations - CCARA DAR work with Sunhelm Survival
Water-Borne Diseases for SunHelm
Makes filling empty bottles and skins in rivers and ponds give dirty water. You have a chance to contract a random disease if you drink this water without first boiling it at a cooking station. If SunHelm Diseases are not enabled, you instead take damage.
Gray Cowl of Nocturnal - Sunhelm Patch
Compatability Patch between Gray Cowl of Nocturnal and Sunhelm.
Keep it Clean - A Bathing Mod
Keep it Clean is a streamlined mod which adds cleanliness/dirtiness management to Skyrim gameplay. Bathe everywhere ;) Adds bathing rooms to inns, Soap to Vendor, wash water to cooking pots, and placeable wash baskets for your player home or camp. Also, you build your own bathroom!
FOMOD Instructions - Keep It Clean - A Bathing Mod - Extended
- textures\Actors\Character\FaceGenData\FaceTint\Keep It Clean.esp\*.tga
New Dirt and Blood Textures - Keep It Clean Bathing In Skyrim
This mod adds nearly seamless dirt textures for Dirt and Blood, Keep It Clean, and Bathing In Skyrim.
FOMOD Instructions - New Dirt and Blood Textures - Keep It Clean Bathing In Skyrim
Widget Addon - Keep It Clean - Bathing In Skyrim - Dirt and Blood
This mod adds a widget for Keep It Clean to show when you need to wash.
FOMOD Instructions - Widget Addon - Keep It Clean
LOTD Safehouse KiC Bathroom Patch
This mod adds Keep it Clean armor and soap baskets to the Dragonborn Museum Safehouse
Gameplay
Completionist - Skyrim Completion Tracker (NG)
Complete automatic MCM quest tracking of the base game, DLC and a whole load of popular quest mods.
FOMOD Instructions - Completionist - Skyrim Completion Tracker (NG)
Completionist Creation Club and Unofficial Patches
Adds Completionist tracking for Creation Club and mods not already supported by the framework.
FOMOD Instructions - Completionist Creation Club and Unofficial Patches
Configurable Auto lockpicking
Is lock-picking too difficult? Make it as easy as you like! Is the mini-game boring? Let the mod do it for you.
Improved NPC Encounter Zones (SkyRem Encounter Zones)
This mod is another Encounter Zone mod... but with a little twist. EZs completely reworked. Leveled Actor game settings tweaked. And most importantly, a little periodic randomization to keep you on your toes.
Remove Startup Quests and Notifications
I hate having a bunch of quest notifications firing on game startup. I also don't like random items or spells added to inventory in order to configure the mod when there is already MCM support. These patches remove a bunch of these from happening.
FOMOD Instructions - Remove Startup Quests and Notifications
Magic, Spells, and Enchantments
A Guiding Light - Clairvoyance Reimagined
This mod replaces the Clairvoyance spell with a new spell called Guiding Wisp. It summons a wisp that leads you to your closest quest objective. You can find the spell in Embershard Mine or buy it from the Riverwood Trader.
A Guiding Light - Gray Cowl of Nocturnal Patch
A Guiding Light - Clairvoyance Reimagined is an excellent take on the Clairvoyance spell by the equally excellent Parapets. The Gray Cowl of Nocturnal SE is a classic quest mod by MannyGT. This patch reverts the spellbook located in Gray Cowl to the vanilla spell to make it easier to progress that quest.
Odin - Skyrim Magic Overhaul
Odin is what magic in Skyrim should have been. It improves and fixes vanilla Skyrim spells, makes scrolls and staves viable, and adds new spells, scrolls and staves inspired by previous Elder Scrolls magic. The new content is balanced and seamlessly integrated into the game.
Apocalypse - Magic of Skyrim
Apocalypse features 155 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system.
- Problem:
Apocalypse - Magic of Skyrim.esp
contains a Wild Edit.(Identical to Master Record). - Solution: Load
Apocalypse - Magic of Skyrim.esp
using the SSEEDIT and remove Worldspace \ 0000003C\ Block -1, -1
Apocalypse - Ocato's Recital - Auto Dispel
This mod modifies Ocato's Recital from EnaiSiaion's Apocalypse so that every spell automatically cast at the beginning of the fight will be dispelled when combat ends. Other spells manually cast during the fight are not affected.
Optimised Scripts for Apocalypse
Optimised versions (mostly small micro-optimisations) of some of the scripts used by the Apocalypse - Magic of Skyrim mod. Requires the original mod. It does not change any functionality except for (slightly) improving efficiency.
Thaumaturgy - An Enchanting Overhaul
Thaumaturgy is a complete overhaul of Skyrim’s enchanting system designed to balance existing enchantments and add powerful new weapon and armour enchantments to the game.
Bound Daedric Armor
Adds the ability to Summon a Daedric Armor - with unique visuals, lore-friendly implementation and maximum compatibility!
Bound Daedric Armor - CTD Fix
Bound Daedric Armors adds a new dremora that can wear bound armour. If that NPC fills a quest alias though, it causes a crash because the base form is incorrectly defined. This fixes that, as well as patches, quest DA07 so the new dremora does not wear two sets of armour.
Bound Fishing Pole
Adds a new spell to the game, Bound Fishing Pole, allowing the player to conjure a basic fishing pole whenever they want.
Simple Bound Weapons Expansion
Adds bound weapons for missing vanilla weapon types, and makes slight adjustments to bound weapon balance for consistency.
Mystic Condenser SE
Tired of piles of low-level potions/poisons/soul gems cluttering up your high-level inventory? Use the Mystic Condenser to combine them into their higher level counterparts.
Soul Trap Management Overhauls
YASTM - Yet Another Soul Trap Manager
YASTM (Yet Another Soul Trap Manager) is an advanced soul trap manager that aims to fix most of the issues regarding soul traps in the game.
FOMOD Instructions - YASTM - Yet Another Soul Trap Manager
Legacy of the Dragonborn Unofficial YASTM Patch and YASTM Rare Curios - BS Bruma Synergy Patch
Allow Soul gems Variations to be use for display in museum & Make Pure Varla Stone from Rare Curios - BS Bruma Synergy Patch work with YASTM
Immersion
Dynamic Things Alternative - Base Object Swapper
Interact with previously static items like archery targets, crates, mammoth skulls, taproots, and more. Now with DLL
This mod hides the Dark Brotherhood Sanctuary Entrances.
LUX
LUX Via
Lux Via is reworking main roads while still focusing on lighting, adding consistent light sources between towns and villages, improving or reworking from scratch many bridges, crossroads and adding a lot of points of interest to make roads a bit more interesting.
FOMOD Instructions - LUX - Via
Lux Via - Patch Hub
Lux Via is reworking main roads while still focusing on lighting, adding consistent light sources between towns and villages, improving or reworking from scratch many bridges, crossroads and adding a lot of points of interest to make roads a bit more interesting.
FOMOD Instructions - LUX Via - Patch Hub
Lux
Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
FOMOD Instructions - LUX
- meshes\architecture\solitude\interiors\Smdaflosol03.nif
- meshes\architecture\solitude\interiors\smdaflosol05.nif
- meshes\architecture\solitude\interiors\smdaflosol06.nif
- meshes\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg1way01.nif
- meshes\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg1way02.nif
- meshes\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg2way01.nif
- meshes\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg3way01.nif
- meshes\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg4way01.nif
- meshes\dungeons\dwemer\bghalls
- meshes\dungeons\dwemer\facades\dwefacadebridgecurve01.nif
- meshes\dungeons\nordic\exterior\nortempleentrancehall01.nif
- meshes\dungeons\nordic\platforms\norplatbgwall01.nif
- meshes\dungeons\nordic\smrooms\norrmsmfloorraised01.nif
- meshes\dungeons\nordic\smrooms\norrmsmfloorraised02.nif
- textures\architecture\solitude
Lux - Patch Hub
The patch collection for Lux contains all needed patches since they're no longer hosted on Lux's main page.
FOMOD Instructions - Lux - Patch Hub
- meshes\clutter\blackreach\blackreachsun01.nif
Lux Orbis
Lux Orbis is a complete rework of exterior artificial lighting, many patches and improvements for a lot of modded content are included in the FOMOD, everything is automatically detected upon installation and fully compatible with all-weather mods. Using Lux is highly advised since both mods are complementary.
FOMOD Instructions - LUX - Orbis
- meshes\architecture\windhelm\windhelmbridge2.nif
Lux Orbis - Patch Hub
Patch collection for Lux Orbis, contains all needed patches since they're no longer hosted in Lux Orbis main page.
FOMOD Instructions - Lux Orbis - Patch Hub
Lexy's version - Mandragora's Meridia replacer
This mod replaces the statue on the road between Dragonsbridge and Solitude with the statue of Meridia by Mandragorasprouts.
Mesh patches for Lux and Lux Orbis
Lux and Lux Orbis edit a lot of meshes, splitting them to circumvent the lights per mesh limit, or removing shadow casting flags from chandeliers for example. This allows them to have such phenomenal lighting, but tends to lead to conflicts with other mods that replace models. The Lux and Orbis FOMODs contain patches for a few of these, but I found some in my LO that weren't covered by the Lux author or 3rd party patches (at least I couldn't find any). I patched these for myself, and now I'm sharing them for others so you don't have to do the same work again. :)
FOMOD Instructions - Mesh patches for Lux and Lux Orbis
ENB Particle Lights
Dwemer Pipework Reworked - Optional ENB Lights
Adds ENB lights to Dwemer Pipework Reworked.
Elytra and Bliss Bug ENB Light
Adds ENB light to some stuff from Saints and Seducers.
ENB lights for Aetherium shards
This mod makes Aetherium glow ethereal blue - - as it should.
Dark Elf Lantern ENB Light - Animated Glow
This mod adds ENB Light to Dark Elf lanterns.
High Poly Gleamblossoms
Higher poly gleamblossom model replacer, with ENB light support.
Optimized meshes for ENB lights
By default ENB complex particle lights will create lights for every candle flame on a mesh. This little mod aims to create a single ENB light for statics that contain multiple candles, such as chandeliers. The more candles, the brighter and larger radius the ENB light will get.
FOMOD Instructions - Optimized ENB Light Meshes
FOMOD Instructions - Optimized meshes for ENB lights - Rudy's HQ - Miscellaneous patch
Optimized meshes for ENB lights Rustic Rudy Misc Silverware
3 patched meshes Rudy's HQ - Miscellaneous patch / Optimized meshes for ENB lights
Rudification - Rudy Candles Expanded
Incorporates Rudy102's candles to objects that didn't have them before. With patches added for compatibility with other mods included!
FOMOD Instructions - Rudification - Rudy Candles Expanded
Rudy HQ - More Lights for ENB SE - Deathbells and Nirnroots
This mod utilizes a new "ENB Particle Lights" feature. Just adds more light sources with shadows to the game.
Rudy HQ - More Lights for ENB SE - Torchbugs and Moths
This mod utilizes a new "ENB Particle Lights" feature. Just adds more light sources with shadows to the game.
Rudy HQ - More Lights for ENB SE - Daedric Weapons and Armor
This mod utilizes a new "ENB Particle Lights" feature. Just adds more light sources with shadows to the game.
FOMOD Instructions - Rudy HQ - More Lights for ENB SE - Daedric Weapons and Armor
- meshes\armor\daedric\daedrichelmet_0.nif
- meshes\armor\daedric\daedrichelmet_1.nif
- meshes\armor\daedric\daedrichelmetf_0.nif
- meshes\armor\daedric\daedrichelmetf_1.nif
More Lights for ENB - Blood Splatter Fix
Fixes bug with "Rudy HQ - More Lights for ENB SE" mods where floating blood splatters apply incorrectly on the light glow halos
FOMOD Instructions - More Lights for ENB - Blood Splatter Fix
- Meshes\clutter\dwemer
- Meshes\plants\glowingmushroomcluster01.nif
- Meshes\plants\glowingmushroomsingle01.nif
Awesome Potions Simplified -ENB Lights
ENB lights for the great mod "Awesome Potions Simplified."