Do not skip this page! Important setup steps are listed on this page that are vital to the proper installation of the Guide. Even if you have done modded installs before, ensure you have followed all of these directions!

Some Reminders

If we said it once, we've said it a thousand times...

One more time, before we start, in case you missed all of these vital points:

    1. LOOT will not sort the Load Order correctly until you complete the installation.
    2. LOOT will report errors that may not have been resolved yet.
    1. Trust the guide's instructions. Don't add or subtract from the Guide. Even things you wouldn't think could cause problems... can.
  3. FOR THE LOVE OF TALOS (or your other chosen Aedra/Daedra/Spectral Entity), READ THE NEXUS MOD PAGES.
    1. Many "bug" reports we have received resulted from players not being aware of the changes the guide made to the game. Changes that were fully intended. Yes, that's a LOT of mod pages, and no, we don't expect you to remember every single word, but we do expect that you be responsible with your own computer system and know exactly what you are doing by downloading and installing it.
    2. Follow the guide’s installation instructions and go over the mod pages if they differ. Any requirements that the mod page lists will be covered later in the guide or by an alternative mod.
    1. EXTRACT THE BSA Instructions
    2. CREATION KIT RESAVE Instructions
    3. CAO Instructions
    4. Mod Installation Advice

Keep in mind that this guide will provide a large number of custom-made patches to make the several hundred mods you will be installing play together nicely. Attention to detail is crucial if you want this to come out the way it is supposed to. Take breaks. Walk away. Don't race to the finish line, but set a nice and manageable pace. Take naps. SLEEP. Whatever it takes, make sure you can pay attention to every single word.

And on that note...

Here... We... Go!

General Utilities

Preventing Major Meyhem



7-Zip is a free, multi-format compression program capable of handling virtually any archive.

Main Files7-Zip for 64-bit Windows x64 (Intel 64 or AMD64)Version:23.01

.NET 8.0.302 SDK


.NET is a free, cross-platform, open-source developer platform for building many different types of applications. This is required for Synthesis and Scrambled Bugs to function properly.

Main Files.NET 8.0 SDK (v8.0.302) - Windows x64 InstallerVersion:8.0.302

Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022


The Visual C++ Redistributable installs Microsoft C and C++ (MSVC) runtime libraries. These libraries are required by many applications built by using Microsoft C and C++ tools. This is required for Mod Organizer 2 and LOOT to function properly.

Main FilesMicrosoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022 - x86Main FilesMicrosoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022 - x64

Official Bethesda Content

Complete With Official Bethesda Bugs

Skyrim Special Edition


Steam Overlay

The Steam Overlay is known to cause issues while playing Skyrim Special Edition, and you are advised to disable it; to do this perform the following:

  1. Load Steam.
  2. In the toolbar at the top of the window, click Steam.
  3. In the dropdown menu, click Settings.
  4. Then in the popup box select the In-Game menu item.
  5. Uncheck Enable the Steam overlay while in-game.

Alternatively, if you would just like to disable the Overlay for Skyrim Special Edition you may:

  1. Load Steam.
  2. Click LIBRARY.
  3. In your games list, look for The Elder Scrolls V: Skyrim Special Edition and right-click on it.
  4. In the dropdown menu, click Properties.
  5. Then, in the popup box, uncheck Enable the Steam Overlay while in-game.

Update Proofing Skyrim

Bethesda regularly (roughly every three months) updates some of the base Skyrim files in support of their Creation Club content. This means that SKSE (and a bunch of mods that use it) will no longer function. In order to prevent STEAM from updating these files, it is required that you make the following selections:

  1. In STEAM, right click on The Elder Scrolls V: Skyrim Special Edition.
  2. In the menu that appears, click on Properties.
  3. In the popup window, select the Updates tab.
  4. In the selection box under "Automatic Updates", select "Only update this game when I launch it".
  5. Close the window.

Despite the wording, no update to the game will occur UNLESS you launch the game via STEAM. Since we will be launching Skyrim via MO2 and the SKSE launcher, no trigger event will occur and your Skyrim install will remain in the same state as it currently is until you force the update yourself.

In the event that it still updates, it is possible to roll back to an earlier version. Rather than detail this procedure, we recommend reading this article for details on how to do so.

Configure Skyrim

Before we can start doing any modding, we need to set up Skyrim Special Edition, so we have a starting base configuration.

Start The Elder Scrolls V: Skyrim Special Edition through the Steam context menu to open the default Skyrim Special Edition launcher.

  1. Click Options.
  2. Click the Ultra button.
  3. Set Aspect Ratio and Resolution in the drop-down box. These should be set to your monitors' optimal resolution.
  4. Set Antialiasing to Off in the drop-down box. This is in preparation for the ENB Install.
  5. Ensure that Windowed Mode is unchecked.
  6. Click the OK button to close and save.

Click the Ultra button.


Set the Aspect Ratio and Resolutions to your monitors' optimal settings.


Set Antialiasing to Off.


Ensure Windowed Mode is unchecked.

Main FilesSkyrim Special Edition Version:1.6.1170

Skyrim Special Edition: Creation Kit


If you use Windows Defender Firewall, you may find the CK crashing when trying to launch it for the first time. If this happens, try adding an outbound rule in Windows Defender Firewall.

The Creation Kit is the official Bethesda tool for creating and editing mods. It has been available in one form or another through the release of the last several Fallout and Elder Scrolls games. It is invaluable if you are interested in working with mods for modern Bethesda games.

Beyond allowing users to build their own original mods, the Creation Kit (or CK) can tweak and change things throughout mods and official content in ways not possible through other tools.

Like with Skyrim, the Creation Kit doesn’t ship with a pre-configured .ini, and the “default” configuration generates when the tool runs for the first time.

While you won’t be building new mods in this guide, you will be importing mods originally designed for Skyrim LE, and the Creation Kit will allow you to re-save (and thus, update) them to work with Skyrim SE.

  1. Download and install the Special Editon: Creation Kit.
  2. Start the Creation Kit Via Steam.
  3. Extract the Scripts folder.
  4. Once the Creation Kit is loaded, exit the program.

A few edits need to be made before you can use the CK to port mods.

  1. Download the premade CreationKitCustom.ini here
  2. Extract it to Steam\steamapps\common\Skyrim Special Edition.

The custom ini file sets up the CK to allow multiple masters and properly load DLC content.


The scripts archive in the DATA folder can remain in place after the script extraction done during installation. They cause no harm, have no additional affect on the game itself or the Creation Kit, and can be safely ignored.

Main FilesSkyrim Special Edition: Creation KitVersion:1.6.1130.0

Creation Kit Platform Extended for Skyrim


Various patches and bug fixes for the Creation Kit SE to make life easier.
A collection of modifications, enhancements, and reverse engineered resources for SSE CK version 1.5 and 1.6.

Main FilesCK Platform Extended 0.4-b59Version:0.4-b59
Special Instructions
  • Manually extract the mod and place in the main Skyrim Special Edition directory.

The Windows Page File

Windows: Making Things Difficult Since Forever

The Guide (and Skyrim in general, really) uses a lot of memory and is very CPU intensive. We want to be sure that Windows doesn't try to make things more difficult for you to run the guide as smoothly and easily as possible. To do this, we are going to ensure that your system is properly set up to deal with the Page File requirements.

Older SSD drives would sometimes disable paging on the non-system drives to prevent too much writing to the drive. While newer SSDs no longer do this, it is still important to ensure that the Paging system is both enabled and given good settings. If it is disabled on the drive Skyrim or MO2 is installed on, you can run out of dedicated video memory, which can cause random-seeming Crashes to Desktop (CTD) when transitioning between in-game regions or cell transitions.

Follow the instructions below to ensure you have Paging both enabled and setup properly:

  1. Press Windows + R on your keyboard.
  2. Type in sysdm.cpl ,3 and then press ENTER.
  3. In the window that appears, find the "Performance" section and click on "Settings".
  4. Select the "Advanced" tab at the top of the window.
  5. Find the "Virtual Memory" section and click on "Change..."
  6. Find the "Automatically Manage Paging File Size for All Drives". DISABLE this setting.
    1. If you have more than one drive, you may want to enable this setting for a drive that does not have MO2 or Skyrim installed on it as a backup. It should have a decent amount of free space on this drive... at least 15GB. You can set this drive to use "System Managed Size".
  7. For the drive or drives that contain MO2 and Skyrim, set to "System Managed"

Modding Tools

Making Skyrim Great One Alteration At A Time

It's highly recommended to create a folder for all your modding tools, ideally at the root of a drive, e.g. C:\Modding Tools, or your MO2 folder e.g. MO2\Tools.

Tools must be extracted from their archives (can't remain in their .7z file for example), and should have their own individual folders. Tools should be kept out of the Steam folder and its subfolders, and they MUST NOT be installed in a UAC-protected area e.g. Desktop, Program Files.



LOOT is a utility for load order optimization and is critical for any modded Skyrim run, especially with a list as long as ours.


You will need to run LOOT Once Outside of Mod Organizer 2 and sort your Load Order to ensure the Masterlist updates properly. See Special Instructions below.

Wartortle's tutorial takes you through how to setup the Custom LOOT Groups.

Main FilesLOOT v0.22.4 - Installer (64-Bit)Version:0.22.4
Special Instructions
  1. First time loading, LOOT will have no Masterlist data or default mod groups. (Colored Text indicates the colour of the node (default).
    • Shut down Mod Organizer 2, if open. (If following the guide for the first time, MO2 hasn't even been installed yet.)
    • Run LOOT from its installed location.
    • Once LOOT has loaded, sort the load order by pressing the icon that says "Sort Plugins (it has three lines over each other.) This is in the top left corner
  2. If you have previously installed LOOT, you need to clear any old Custom Rules you may have added:
    • Locate and click Game on the top menu, then select Clear All User Metadata…, then press Yes. This will ensure you have a clean set of rules.
  3. The guide requires the addition of new LOOT Mod Groups to sort the load order properly:
    • Run LOOT (if it's not still loaded from the last step. If you closed it, you can load it through MO2 at this point if desired.)
    • For the top menu, Locate and click on Game.
    • Click Edit Groups.
    • In the Group Name box, type Village Mods then press the Add a new Group button.
    • Left-click the Alternate Start node to select it.
    • Double-click and hold while dragging a line from Alternate Start to the Village Mods node that you created. Village Mods should turn green.
    • Create a new group called Trivial Smelters of Skyrim,
    • Connect Village Mods to Trivial Smelters of Skyrim node that you created. Trivial Smelters of Skyrim should turn Green.
    • Connect Trivial Smelters of Skyrim to Follower Frameworks, Trivial Smelters of Skyrim should turn black.
    • Create a new group called CCOR Patches
    • Left-click and drag a line from Cell Encounter Zones to CCOR Patches node that you created. CCOR Patches should turn green.
    • Create a new group called CACO Patches
    • Connect CCOR Patches to  CACO Patches node that you created. CACO Patches should turn green.
    • Create a new group called OWL
    • Connect CACO Patches to  OWL node that you created. OWL should turn green.
    • Create a new group called Snazzy Patches
    • Connect OWL to  Snazzy Patches node that you created. Snazzy Patches should turn green.
    • Create a new group called  Merge Patches
    • Connect Snazzy Patches to  Merge Patches node that you created. Merge Patches should turn green.
    • Connect Merge Patches to Cell Water. Merge Patches should turn black.
    • Create a new group called LUX
    • Left-click and drag a line from Cell Weathers & Lighting to LUX node that you created LUX should turn green.
    • Create a new group called LUX Orbis
    • Connect LUX to LUX Orbis node that you created LUX Orbis should turn green.
    • Create a new group called LUX Via
    • Connect LUX Orbis to LUX Via node that you created LUX Via should turn green.
    • Connect LUX Via to Open Cities Skyrim, LUX Via should turn black.
    • Create a new group called NPC Retextures
    • Left-click and drag a line from Khajiit Speak to the NPC Retextures node that you created NPC Retextures should turn green.
    • Create a new group called Consistency Patches
    •  Connect NPC Retextures to Consistency Patches Consistency Patches should turn green.
    • Create a new group called Conflict Resolution
    • Connect Consistency Patches to Conflict Resolution Conflict Resolution should turn green.
    • Connect Conflict Resolution to Leveled List Modifiers Conflict Resolution should turn black.
    • Verify all of the newly added groups are showing as black. Press Auto arrange groups to clean up the group connections. Press Save to exit this interface.
  4. You can now Close LOOT.



This program is an essential tool that will help with cleaning mods of dirty edits and enable the creation of patches required by this guide.


xEdit is often used interchangeably with the term SSEEdit, both in this guide and in forums and Discord channels. These are both in reference to the same program: xEdit is the program, with the 'x' replaced with the game it is designed to work with (e.g. SSE for Skyrim Special Edition, FO4 for Fallout 4, etc). For the purposes of this guide, xEdit refers ONLY to the SSE version, SSEEdit.

Main Files xEdit.4.1.5f.7zVersion:4.1.5f
Special InstructionsOnce you have downloaded the file, extract the contents of the archive and rename the following:
  • xDump.exe to SSEDump.exe
  • xDump64.exe to SSEDump64.exe
  • xTESEdit.exee to SSEEdit.exe
  • xTESEdit64.exe to SSEEdit64.exe
copy and paste SSEEdit64.exe (creating a second version of the exe) and rename this copy to SSEEditQuickAutoClean.exe
  • Native 4K Monitors
As many 4K monitors are now Native 4K, a quick setting change is needed to make the instructions for xEdit—especially in Diversity—easy to follow. Without this, many buttons are not readable and will cause user confusion.
  1. Right-click on SSEEdit64.EXE.
  2. Select “Properties”.
  3. Select the Compatibility Tab.
  4. Click on “Change High DPI Settings”
  5. Ensure “Override High DPI Scaling Behavior” is checked.
  6. Scaling should be performed by the “SYSTEM”.

Mators xEdit Patching Framework


MXPF is an xEdit scripting library that provides a variety of functions for the generation of patches.

Main Filesmxpf.zip
Special Instructions
  • Click on Code then click on Download zip.
  • Once downloaded extract the contents of the Edit Scripts folder in the archive to the Edit Scripts folder found in the SSEEdit main installation folder.



Bunch of useful xEdit Scripts.

Main FilesTES5EditScripts
Special Instructions
  • Click on Code then click on Download zip.
  • Once downloaded extract the contents of the Edit Scripts folder in the archive to the Edit Scripts folder found in the SSEEdit main installation folder.

WICO cleanup script


This is a script that will help clean up Windsongs Immersive Character Overhaul.

Main FilesHishy_NPC_RecordForwarding.pas
Special Instructions
  • Once downloaded extract the contents of the Hishy_NPC_RecordForwarding.pas-5049-2-5b archive to the Edit Scripts folder found in the SSEEdit main installation folder.

Dark Face Issue Reporter


This is an xEdit script to find "Dark Face Issues" and address them, then create console command batch files for checking in game.

Main FilesDarkFaceIssueReporter
Special Instructions
  • Once downloaded extract the contents of the DarkFaceIssueReporter archive to the Edit Scripts folder found in the SSEEdit main installation folder.



A framework and GUI to construct a single Bethesda game patch from many patcher sources. Designed to allow any program to work as a patcher as long as it conforms to the CLI API.

Main FilesSynthesis.zipVersion:0.28

Lexy's LOTD Synthesis Profile


This mod is a premade profile to use with Synthesis v0.28

Main FilesLexy's LOTD Synthesis ProfileVersion:0.28
Special Instructions
  • Extract the contents of the archive to where you installed Synthesis.

Cathedral Assets Optimizer


Cathedral Assets Optimizer is a tool aiming to automate asset conversion and optimization for Skyrim Special Edition.

Main FilesCathedral Assets Optimizer 64Version:5.3.15

Lexy's LOTD CAO Profiles


Cathedral Assets Optimizer profiles for Lexy's LOTD Skyrim Special Edition.

Main FilesLexy's LOTD CAO ProfilesVersion:
Special Instructions
  • Once downloaded, extract the contents of Lexy's LOTD CAO Profiles to the Cathedral Assets Optimizer folder.

Wrye Bash


The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For this guide, you will only use the Bashed Patch functionality.


WINDOWS 10 USERS: Ensure that your O/S has installed the Windows 10 1809 Update or higher. This will ensure that Wrye Bash is able to properly load, as the 1803 update creates a situation where WB attempts to load itself, which it can't because it's already in use.


WINDOWS 10 USERS: When using Wrye Bash, a 'Docs' folder will be generated and appear in your Overwrite folder. This is not needed for Skyrim to run properly, and can be safely deleted between sessions.

Main FilesWrye Bash 312.1 - Standalone ExecutableVersion:312.1
Special Instructions
  1. Download the file manually.
  2. Extract the contents of the file to a location of your choice. It is advised not to install it in any UAC-controlled locations. It CAN be installed into the Skyrim main directory, if you so choose, with no detrimental effects.



This tool is similar to SSEEdit. It includes zMerge, which is used for merging plugins.

Main Files zEdit_v0.6.7_-_Portable_x64.7z

Script Extenders

Where the Real Magic Happens

Skyrim Script Extender - Special Edition


SKSE is absolutely essential. It extends the scripting capacity of the game to allow mods to do things that would not normally be possible in the base Skyrim engine. Many mods depend upon it.

Main FilesSkyrim Script Extender (SKSE64)Version:2.2.6
Special Instructions
  • Install ONLY the following files into the main Skyrim Special Edition directory:

Mod Manager

Accept No Substitutes


This Guide was written for and assumes the use of Mod Organizer 2 and its built in plugins and functions. The use of any other Mod Management program is NOT SUPPORTED by the Guide. While some users have had some success using other programs, any such use will disqualify you from Official Support of the Discord Server.


The paid version of ccleaner is known to break Mod Organizer 2's Virtual Filing System (VFS). Unchecking the 'windows event logs' option under ccleaner's advanced tab will help to ensure this doesn't happen. Also make sure the Profile Folder Remains in the same location of Mod Organizer 2 as all the base files.

Mod Organizer 2


This is the tool we'll actually be using to download, install and manage the mods. Don't worry if it looks daunting, we'll set you right shortly.

Main FilesMod Organizer 2Version:2.5.0

Installing Mod Organizer 2


Mod Organizer 2 MUST be installed in portable mode. This is to ensure that all tools used in the process work as intended.


Do not install Mod Organizer 2 in the "Program Files" directory or your main Skyrim Directory. Proper function of the program will not occur if the program is installed in either of these locations.

Installing Mod Organizer 2:

  1. Run the Mod Organizer 2 installation file.
    • If this is your first time running MO2, Windows Defender may provide a warning that it does not recognize the application and has prevented it from running. If this occurs, click MORE INFO, and then click RUN ANYWAY.
    • Depending on your system settings and setup, it is also possible that you will be presented with a User Account Control warning. Should this appear, click Yes.
  2. Select an installation location, keeping in mind the above Warning.
  3. After the installation is complete, run MO2 from the installed file location.
    • At the "Create New Instance" prompt that appears, select "Create a Portable Instance".
    • In the following prompt, select Skyrim: Special Edition.
    • In the following prompt, select Steam.
    • In the following prompt, check "Use profile-specific game INI files", and "Use profile-specific save games".
    • In the following prompt, make sure the Location field matches the location where MO2 was installed.
    • In the following prompt, click Finish.
    • In the following prompt, select Do Nothing.

Do not move the "Mods" folder out of the Mod Organizer installation folder at any time. This location is hard-coded into the program and allows MO2 to see the modifications you are installing.


Do not move the "Profiles" folder out of the Mod Organizer installation folder at any time.

Configuring Mod Organizer 2

Mod Organizer 2 is now fully installed. There is some additional configuration settings that will ensure full integration with the Nexus and to provide additional levels of user comfort while installing the guide.

1. Mod Organizer 2 Needs to be Connected to the NEXUS

To streamline and integrate MO2 fully with the Nexus (where the vast majority of mods you will be downloading come from), you will require a Nexus Account. If you do not have one, you can create one here. This account has no fees (though a free account will also be very limited in bandwidth). A Premium subscription with no bandwidth cap is available on a monthly basis. Specifics for these Premium subscriptions can be found on the NEXUS website.

  1. In the toolbar of Mod Organizer 2, locate the 'Settings' button (a spanner and screwdriver icon... wrench and screwdriver for you Americans).
  2. At the top of the window that appears, press on the Nexus tab.
  3. Click on the Connect to Nexus button.
  4. A new window will open in your browser. The Nexus will request permission to link Mod Organizer 2 with your Nexus Account. After allowing this, you can close the browser window.
  5. In the Mod Organizer 2 settings menu, press OK to close the window.

2. Mod Organizer 2 Themes

Some users may find the default Theme of Mod Organizer 2 overly bright, harsh, or in some other way displeasing. This can be changed by:

  1. In the toolbar of Mod Organizer 2, locate the 'Settings' button (a spanner and screwdriver icon... wrench and screwdriver for you Americans).
  2. At the top of the window that appears, press on the Theme tab.
  3. Locate the Style drop-down (possibly with the word "None" in it currently). Any theme may be selected, based on user preference.
    • Most users report the most comfort with the 'dark', 'Paper Dark', or 'vs15 Dark' themes.
  4. After selecting a theme, press OK to close the window.

Note that all FOMOD screenshots in the guide are taken with the vs15 Dark theme. FOMODs may show checkboxes and radial checkboxes differently if you are using any other theme.

3. Information Displays

The left and right panes of Mod Organizer 2 can be configured to display only fields that you want, need, or use. This can be done by:

  1. In the left pane of Mod Organizer 2, right-click any of the column headers (for example 'Mod Name', 'Conflicts', 'Flags', etc.)
  2. Check 'Content'. This will show graphical representations of certain file types included in a mod. You can mouse over the graphics for an expanded view with a legend.

The left pane will also show file conflicts (which can be useful for a number of applications). By default, however, it does not compare Loose Files to those located in a BSA. Though it is not perfectly accurate yet, there is a setting that will allow this comparison. It can be enabled by:

  1. In the toolbar of Mod Organizer 2, locate the 'Settings' button (a spanner and screwdriver icon... wrench and screwdriver for you Americans).
  2. At the top of the window that appears, press on the Workarounds tab.
  3. Under the Options category, check 'Enable archives parsing (experimental)'. While not perfectly accurate yet, this will show conflicts with BSA archives in the Conflicts column of the left pane.

Finally, the ability to see Meta Information - human readable file names and versions of downloaded files - can be invaluable in troubleshooting efforts. Additionally, by default, the download list has a LOT of wasted space that can be compacted. These two items can be enabled by:

  1. In the toolbar of Mod Organizer 2, locate the 'Settings' button (a spanner and screwdriver icon... wrench and screwdriver for you Americans).
  2. At the top of the window, press on the General tab.
  3. Under the Download List category, check 'Show meta information' and 'Compact list'. Showing meta information will show human readable names of files as well as the file version in the Downloads tab of the right pane. Compact list will get rid of the unnecessary whitespace in the Downloads tab and will fit more files on the screen at once.
  4. Press OK to close the window.

Depending on your specific download practices, the downloads for the mods can be well over 100 Gb of data. If you have installed MO2 onto a relatively small drive (such as a small SSD), you should consider changing the location of MO2's download storage to a larger location. This can be done by creating a file folder in the desired location, opening the MO2 Settings interface (as above), selecting the Paths tab, and altering the Downloads path to match the newly created file folder.

Mod Organizer 2 Profile Creation

"Profiles" is a function of Mod Organizer 2 that allows multiple "versions" of a modded installation of Skyrim, within some limits. We will be using it primarily to assist in the creation of Merged Plugins late in the Guide installation. The process of creating a new profile will be needed at that point, but we will create a base profile now to familiarize you with the required steps.

By default, MO2 will be using a "Default" profile. We will be creating a "Vanilla" profile, which will be used to establish a working baseline and for troubleshooting purposes.

1. Create the "Vanilla" Profile

  1. Locate and press the Configure Profiles button (most MO2 themes show this as an icon that looks like an ID card, but it can vary).
  2. In the Profiles Window, select Create.
  3. In the pop-up, type Vanilla Skyrim SE.
  4. Ensure that the Default Game INI Settings checkbox is unchecked.
  5. Select OK.
  6. Verify that Vanilla Skyrim SE appears in the list on the left.
  7. Verify that the Use profile-specific Save Games is checked.
  8. Verify that the Use profile-specific Game INI Files is checked.
  9. Exit the Profiles Window by pressing Close.
  10. In the Profile drop-down above the mod list (aka "the left pane") select Vanilla Skyrim SE.
  11. Locate and press the Configure Profiles button (most MO2 themes show this as an icon that looks like an ID card, but it can vary).
  12. Click on and highlight the Default profile.
  13. Click on Remove.
  14. In the pop-up that appears, select Yes.
  15. Exit the Profiles Window by pressing Close.
  16. Verify that Vanilla Skyrim SE appears as the selected profile (shown above the the left pane).

Integrating Tools into Mod Organizer 2

The final major step is to set up many of the previously installed tools to work from within Mod Organizer. Running these tools via Mod Organizer 2's launcher will allow the other tools to make use of the Virtual File System (VFS) and see the files from the installed mods the same way as the game will when it is run and loaded.


Some programs that have been installed will be automatically detected by MO2. These include SKSE, Skyrim, the Skyrim Launcher, and the Creation Kit. These will appear in the MO2 Launcher (just above the right-pane) and are per-configured. LOOT may also be detected, but recent changes to the program may require you to create the executable. If this is the case, the below directions also apply to LOOT.

  1. Locate and press the Executables button (most MO2 themes show this as an icon that looks like a gear but can vary).
  2. A pop-up box will appear. Locate and press the "+ (Add an executable)" button.
  3. In the pop-up box, select "Add from file..."
  4. In the Windows folder that opens, navigate to and double-click on SSEEdit64.exe in its installed location.
  5. Ensure no optional checkboxes are checked.
  6. Select "Apply" at the bottom right of the pop-up.
    • Repeat steps 2 through 6, selecting "SSEEditQuickAutoClean.exe" in step 4. This second instance will be used only for cleaning the plugin files and will be explained further later in the guide.
  7. Repeat steps 1 through 6 for Wrye Bash, Synthesis, zEdit, and LOOT, selecting the appropriate executable file in each case.
    • No arguments are needed for Wrye Bash, Synthesis, or LOOT.
    • In the argument field of "zEdit" add -appMode="merge"
  8. After all the programs have been added, click on the "OK" button on the bottom right of the Modify Executable window.

xEdit will create an "xEdit Cache" folder in your Overwrite files in MO2. While not required, adding -C:"(Drive letter):\Skyrim SE Tools\SSEEdit\Cache\" (using the appropriate actual folder structure you use) will redirect these files to the xEdit folder you installed earlier. Alternatively, you can also make those a separate mod in MO2 and keep it activated. The cache is there to help speed up xEdit load times and has no effect on your game.

Initial Load Order

Skyrim: SE will have automatically downloaded and installed the base game and the seven official DLC files for Skyrim. MO2 will have detected these files but will have them ordered alphabetically, which is not the desired load order. You will also note that under the "category" heading, they will all be listed as "Non-MO", - indicating that these files are located in the Skyrim base directory, NOT MO2's mod system. These are the ONLY FILES that should ever show this designation while installing the guide. If you see this anywhere else, you have incorrectly installed a modification.

1. Initial detection of the Skyrim DLC will place the assets in an incorrect order. They should be sorted in order of release.

  1. In the left pane, drag and drop the seven DLC files into the following order (top-to-bottom):
    • DLC: Dawnguard
    • DLC: HearthFires
    • DLC: Dragonborn
    • Creation Club: ccBGSSSE001-Fish
    • Creation Club: ccQDRSSE001-SurvivalMode
    • Creation Club: ccBGSSSE037-Curios
    • Creation club: ccBGSSSE025-AdvDSGS
    • Creation club: _ResourcePack

2. The load order of the Skyrim DLC plugins can be confirmed by LOOT.

  1. From the drop-down Executable list (right-side, above the plugins list), select LOOT.
  2. Press the Run button.
  3. Once LOOT has finished loading, locate the "Sort Plugins" button in the top left corner and click on it.
    1. Its icon is three horizontal lines above each other.
  4. LOOT will sort your current Load Order.
    • LOOT will automatically download any updates to its masterlist.
    • It will then compare the files it sees (which is only the DLC at this point) to this masterlist file and sort them into a proper order.
    • Additional messages will be displayed after sorting that indicate that there are ITMs and Deleted References in these files. An explanation of those terms will be given later on in the guide.
  5. Click Apply Sorted Load Order to accept LOOT's generated load order (if LOOT made any changes).
    • If no changes were made (which happens on occasion), the Apply button may not appear. This is normal and of no concern.
  6. Close LOOT by using the X button in the top right corner of the LOOT window.

This process has taught you three processes:

  • How to manually move elements of your Load Order around. Though not done frequently, it may be needed on occasion.
  • Loading of LOOT via Mod Organizer. This same process applies to all programs loaded via MO2, and will not be repeated in other steps during the modding installation process. If a tool needs to be loaded in any other fashion, those instructions will be noted when needed.
  • Sorting of a load order using LOOT. This will only be done once more in the guide, near the end of the process. However, this process is universal to ANY mod list and can be applied in many other circumstances.

The Vanilla Skyrim SE Profile is now properly set up. This profile should be kept for possible troubleshooting purposes, but otherwise left alone.

Creating Legacy Of The Dragonborn: Special Edition Profile

So far, we have installed and setup Mod Organizer 2 to work with all of the required tools and to load with a Vanilla profile. You also have the ability to load Skyrim SE with a single click, which can be useful for troubleshooting, but isn't much good for playing a modded game. The next thing to do is create a new profile where we will install all of the mods.

1. Create the Modded Skyrim Profile

  1. Using the directions provided previously to create the Vanilla Profile, create a new profile with the name "Legacy of the Dragonborn - Special Edition" (or another name of your choosing).
    • Verify Use profile-specific Game INI Files is checked.
      • When you create a new profile, Mod Organizer creates new copies of the Skyrim.ini and SkyrimPrefs.ini for use by that profile and that profile only. If and when you make changes to these files through MO2, you will be making changes to the profile-specific versions of these files, not the ones that are in your Documents directory.
    • Also, verify that Use profile-specific Save Games is checked on each new profile.
  2. Note that the re-ordering of the base game DLCs we did for the Vanilla Profile DOES NOT CARRY OVER. In the left pane, drag and drop the seven DLC files into the following order (top-to-bottom):
    • DLC: Dawnguard
    • DLC: HearthFires
    • DLC: Dragonborn
    • Creation Club: ccBGSSSE001-Fish
    • Creation Club: ccQDRSSE001-SurvivalMode
    • Creation Club: ccBGSSSE037-Curios
    • Creation club: ccBGSSSE025-AdvDSGS
    • Creation club: _ResourcePack


Verify that the base game DLC files are moved to the correct order shown above. Failure to do so will result in unintended record overwrites and interactions.

xEdit Configuration

From MO2, run SSEEdit and perform the following:

  1. At the popup window, click OK to load the selected plugins.
  2. Wait for the plugins to load. You will see the message "Background Loader: finished" when the program is done loading.
  3. Right-click on any plugin in the list on the left side of the screen.
  4. From the popup menu navigate to Other→Options; a new popup box should appear.
  5. Uncheck Simple Records LAND, NAVI, NAVM, CELL, WRLD (requires restart).
  6. Click OK.
  7. Exit SSEEdit.

Complete SKSE Installation

You may recall that in the SKSE installation earlier, we only installed two files directly to the Skyrim main directory. We did not install all of the scripting files. We will be using this now to show how to install a mod from an archive, which will be a needed skill for a small number of mods we will be installing later.

  1. Ensure that the newly created "Legacy" profile is selected at the top of the left pane in Mod Organizer 2.
  2. In the MO2 toolbar, locate and click on the "Install Mod" button (it will look like a file folder in most themes).
  3. In the window that opens, navigate to the location of the SKSE file downloaded earlier. Click on it to highlight it.
  4. Click on Open.
  5. In the next window that appears, if this is the first time you've seen this window (and we assume it is), MO2 will give you a quick tutorial on how to use this tool. Read it to help with understanding the following instructions. Click on the flashing tutorial to continue.
  6. Replace the text (if any appears - sometimes there isn't any) with SKSE Scripts. This is the name that will appear in the left pane of Mod Organizer 2 after installation.
  7. The SKSE archive is not properly set up for an automatic installation; in the file tree, navigate to and highlight the Data folder inside the archive.
  8. Right-click on Data.
  9. In the right-click menu, select Set Data Directory. The display should change to show only a Scripts folder, which should be checked. A green "The content of looks valid." will appear at the bottom of the window if you have done this correctly.
  10. Select OK.

A new entry should appear in the left pane with the name given it above and an empty checkbox next to it. This indicates that it has been installed but not activated. ACTIVATE the mod by clicking on the empty checkbox. This should be done for ALL MODS as you install them.

Also, note that MO2 does not have a version number or category set for this mod because it doesn't have any Nexus metadata. We will manually input this information in a later step.

SKSE INI File Configuration

With the script files now installed, we are going to create and configure SKSE for the install.

1. Confirm that Windows filename extensions are visible

  1. Open Windows File Explorer.
  2. In the top title bar select the View tab.
  3. Make sure 'File name extensions' is checked.
  4. Close the window.

2. Create the SKSE.INI file

  1. Right-click SKSE Scripts in the Mod Organizer mod list.
  2. Select Open In Explorer.
  3. Create a new file folder called "SKSE".
  4. Double click on the new folder.
  5. Create and open a text file named SKSE.ini.
    1. This should give you a folder structure of ...\mods\SKSE Scripts\SKSE\SKSE.ini

3. Edit the SKSE.INI

Paste the following into the SKSE.INI file. You can do with your text editor of choice, but might be easiest with Notepad or Notepad++.



Save and close SKSE.ini ,then exit explorer.


The 'ClearInvalidRegistrations' setting enables self-healing of rogue updating scripts in saves. The 'iTintTextureResolution' setting allows higher resolution textures for warpaints.

Install Verification

We just did a LOT of background work, so it's time to do a test run. This will verify that SKSE is working correctly installed and working.

    1. Run Skyrim: SE by using the SKSE Executable in MO2.
    2. After the game has loaded into the main menu (listen for the Skyrim Theme to play), open the console with the ~ key (by default).
      • This is the key directly above the TAB key on most keyboards.
    3. In the console that opens, type getskseversion and press enter.
    4. Verify that a new line appears in the console, indicating the version of SKSE you have installed.
      • If there is no output or a version other than the one you installed appears, reinstall SKSE with the correct files or verify the correct installation against the instructions provided above.
    5. Exit Skyrim.

DO NOT continue past this point unless you are certain that SKSE is correctly installed.

Mod Organizer 2 Plugins

Plugins... for the future...

Merge Plugins Hide


This is a plugin for Mod Organizer 2 that allows you to hide merged plugins easily.

Main Files Source code (zip) Version:1.2
Special Instructions
  1. Navigate to Mod Organizer 2\Plugins
  2. Create a new folder called deorder_plugins
  3. Extract the contents of mo2-plugins-1.2 folder in the archive to the deorder_plugins folder.
  4. Load Mod Organizer 2 and press the screwdriver and spanner icon.
  5. Navigate to the Plugins tab.
  6. Scroll down until you find Merge Plugins Hide.
  7. In the right-hand box, change hide type to optional (must be all lowercase)
  8. Click OK.
Merge Plugins Hide is now set up and will move merged plugins to the optional directory within Mod Organizer 2. It can be accessed via the puzzle icon within Mod Organizer 2.
Idiot Check

Make sure the o in optional is lowercase.

Mod Organizer 2 Removal Tool


This tool for Mod Organizer 2 simplifies removing files from mods. It supports relative paths with wildcards (*). See usage examples below.

Main FilesMO2 File Removal ToolVersion:24.0
Special Instructions
  • Extract the contents of the MO2 File Removal Tool archive to the plugins folder.
  • Load Mod Organizer 2 and press the screwdriver and spanner icon.
  • Navigate to the Plugins tab.
  • Scroll down until you find mo2-removal-tool.
  • In the right-hand box, change plugin-optional to true
  • In the right-hand box, change removal-type to mohidden
  • Click OK.

If you need the space, you can also set the removal-type to delete. This will permanently delete the selected files instead of hiding them. Deleting could save Approx. 10GB, though if you made a mistake and needed the file, you would have to reinstall the entire mod.

Prepare Merge - Mod Organizer 2 Plugin


This plugin for Mod Organizer 2 finds and enables the mods containing a selected list of plugins and their required masters. Then it places the selected plugins at the end of the load order. Useful for preparing a merge of plugins with e.g. zMerge.

Main FilesPrepare MergeVersion:1.2.3
Special Instructions
  • Extract the contents of the archive to your Mod Organizer 2\plugins directory.

Set CPU Affinity for Mod Organizer


This plugin for Mod Organizer 2 automatically calculates and sets the CPU affinity for Skyrim Priority SE AE - skse plugin by Boring3.

Main FilesSet CPU AffinityVersion:1.2.0
Special Instructions
  • Extract the contents of the archive to your Mod Organizer 2\plugins directory.

Bethesda ESM File Maintenance

Debugging the debugged bugs

Before we start downloading new modification files, we have a few bits of modding to do to the base ESM plugin files. Bethesda's system of plugin creation can be, at time, finicky. It should be no surprise that even they - like a number of mod authors - have had some accidental and unintended duplication of records in the DLC plugin files.

These unintended duplicates are referred to as IDENTICAL TO MASTER records, or ITMs. In most cases, these duplications are not game-breaking, but they can have unintended effects in a highly modified game. Usually, they can be ignored for this reason. In a heavily modified game, however... like the one you are about to start creating... they can have very undesirable effects.

Another common and unwanted issue are DELETED RECORDS. You would think that, when you delete something in the Creation Kit, it would remove any reference to that item in the plugin file. It does not - it puts a flag on the record instead. This is what is called a UDR, and this kind of error should always be repaired, as these can cause CTD Errors... and nobody wants that. The proper fix for this is to undelete the record and flag them as disabled.

Both ITMs and UDRs exist in the Bethesda DLC plugins and need to be cleaned. Fortunately, we have a tool to do this work for us.

Note that the process described below is universal to ALL MODS that need cleaning. If a mod you download later on has special instructions that mention cleaning, this is the process you will need to follow. It will not be repeated for any other mods later on.


  1. Create a backup of the original files.
    1. Navigate to ...\Skyrim Special Edition\Data.
    2. Copy-Paste the following files to your desktop or other readily available location:
      • Update.esm
      • Dawnguard.esm
      • HearthFires.esm
      • Dragonborn.esm
      • ccBGSSSE001-Fish.esm
      • ccQDRSSE001-SurvivalMode.esl
      • ccBGSSSE037-Curios.esl
      • ccBGSSSE025-AdvDSGS.esm
      • _ResourcePack.esl
  2. Clean the original files.
    1. Start Mod Organizer 2, if not already running.
    2. From the drop-down executables menu, select SSEEdit - Quick Auto Clean.
      • Ensure this is the xEdit version with Quick Auto Clean, as this is the one that will handle the removal of ITMs and UDRs.
    3. Press Run.
    4. In the file selection menu that appears, check the box next to Update.esm and no other files.
      • If any additional files need loading, xEdit will automatically load them.
    5. Click OK.
    6. xEdit will now run the cleaning process automatically.
    7. Wait for the process to complete, indicated by the appearance of the message Quick Clean Mode finished.
    8. When the message has appeared, close xEdit by clicking on the X in the title bar of the application ("X-ing out").
    9. Repeat steps 2 through 8 for Dawnguard.esm, HearthFires.esm, Dragonborn.esm, ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm, _ResourcePack.esl

DO NOT ATTEMPT TO CLEAN SKYRIM.ESM. This will result in a corrupted file, as it will be compared to itself and all records would be deleted.

Manual xEdit Cleaning

Dawnguard.ESM has to be treated slightly differently from the other ESM files, as it has a small number of manual edits that must also be done. Follow the below instructions carefully. You don't want to accidentally delete something you should not... which is one reason you have those backups.

  1. From the drop-down executables menu, select SSEEdit.
    • Ensure this is the xEdit version without Quick Auto Clean.
  2. Press Run.
  3. In the plugin selection window, RIGHT-CLICK. Select NONE.
  4. Place a check mark in the box next to Dawnguard.esm.
  5. Select OK.
    • Dawnguard will now be loaded into xEdit, along with any other required files.
  6. After all plugins are fully loaded, in the left pane, click on the "+" next to Dawnguard.esm.
    • Its file tree will expand.
  7. Locate and press the "+" next to Cell.
    • Its sub-records will appear.
  8. Locate and press the "+" next to Block 5.
    • Its sub-records will appear.
  9. Locate and press the "+" next to Sub-Block 3.
    • Its sub-records will appear.
  10.  Locate and click on 00016BCF.
    • The right pane will now display all records associated with this cell record.
  11. In the right pane, scroll down and locate the XEZN sub-record that refers to RiftenRatwayZone [ECZN:0009FBB9.]
  12. Right-click on the above entry under "Dawnguard.esm" select Remove.
    • A window may appear warning you that you are making a change to the file – when able, allow the change.
  13. Follow the same process above for:
    • Block 2 -> Sub-Block 1 -> 0001FA4C  CWGuardTemplates
      • Remove the entire record
    • Block 8 -> Sub-Block 1
      • (Remove the entire sub-block)
  14. Close xEdit and save by clicking the "X" in the program's title bar.

Create a New Mod in MO2

With all cleaning now completed, we will make these cleaned files into their own separate modification and restore the original files to the Skyrim directory. This will assist in 'future-proofing' your cleaned files for the inevitable Bethesda CC updates that would overwrite your cleaned files with the original versions.

  1. In your ...\Mod Organizer 2\mods folder, create a new folder called Cleaned Vanilla ESMs.
  2. In the Skyrim\Data folder, Cut and Paste the following files FROM the Skyrim\Data folder TO the Mod Organizer 2\mods\Cleaned Vanilla ESMs folder: Update.esm, Dawnguard.esm, Hearthfires.esm, Dragonborn.esm, ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm, _ResourcePack.esl.
  3. Cut and Paste the backup files you created earlier into the Skyrim\Data folder.
  4. Start Mod Organizer 2 (if not already active), or refresh it (press the Refresh button in MO2, or F5).
  5. A new mod should appear called "Cleaned Vanilla ESMs". If it does not appear, Right-Click -> All Mods -> Refresh.
  6. Activate the new mod.

With this process complete, we are now able to:

  • Run Skyrim through Steam, resulting in a completely vanilla experience.
  • Run Skyrim through MO2's "Vanilla Skyrim" profile using SKSE in the drop-down, resulting in a mostly vanilla experience.
  • Run Skyrim through MO2's "Legacy of the Dragonborn - Special Edition" profile using SKSE in the drop-down, resulting in an SKSE-enabled Skyrim using cleaned vanilla assets.

From this point forward, unless otherwise noted, it will be assumed that you will always start Skyrim using the third option.


Skyrim INI Files Made Easy

Bethini Pie (Performance INI Editor)


Bethini Pie (Performance INI Editor) is a universal tool to simplify editing INI configuration files via a graphical user interface.


BethINI Pie updates frequently. Download the latest, most up to date version.

Main FilesBethini PieVersion:4.11

Running BethINI

Run, BethINI, Run

  1. Added BethINI Pie as executable in Mod Organizer 2.
  2. Run BethINI Pie.
  3. A popup window asking you to select your game will appear if you are running BethINI Pie for the first time. Select game: Skyrim Special Edition from the dropdown menu.
  4. If you are running BethINI Pie for the first time, another popup window should asking you to setup:
    • Game Path: Make sure this points to Steam\steamapps\common\Skyrim Special Edition
    • INI Path: Make sure this points to Documents\My Games\Skyrim Special Edition
  5. Once that is done, click OK.

Basic Tab

  1. Press [Reset to Default] button and wait until the "Your INI files have been successfully reset to default values." message is displayed.
  2. Click the [High] preset and wait until the "Video settings have been set for BethINI high quality." message is displayed.
  3. Please avoid the temptation to click 'Ultra', even if the PC is high-end.
  4. Click the Apply Recommended Tweaks Button and wait until the "Recommended tweaks have been automatically applied." message is displayed.
  5. Display:
    • Resolution: This should be your system's native resolution.
    • Display Mode: Borderless Windowed
    • Default World FOV: 85
    • Default FOV: 85
    • Default 1st Person World FOV: 85
    • 64 Bit render Targets: Ticked
    • Vsync: Unticked
    • Lock Framerate: Unticked
  6. Adjustments:
    • Bloom Boost: 5.0
    • Freebies Seen: ticked

General Tab

  1. Saved Games:
    • Autosaves: Unticked
    • Save on Pause: Unticked
    • Save on Travel: Unticked
    • Save on wait: Unticked
    • Save on rest: Unticked
  2. Papyrus:
    • Post-Load Update Time: 2000
    • Max Allocated Memory: 500000

Gameplay Tab

  • NPC Use Ammo: Ticked
  • Over Encumbered Reminder: 300
  • Tutorials: Unticked

Interface Tab

  • Bethesda Modding Platform: Unticked
  • Mod Manager Menu: Unticked

Environment Tab

  1. Grass:
    • Density: 60
    • Diversity: 15
  2. Water
    • Reflect Sky: Unticked

Shadows Tab

  1. Ambient Occlusion:
    • Ambient Occlusion: Unticked
    • SAO Bias: 0.5
    • SAO Exp Factor: 0.22
    • SAO Intensity: 12.0
    • SAO Radius: 850

Visuals Tab

  1. Sun:
    • Sun Base Size: 200
    • Sun Glare Size: 282
  2. Effects:
    • Particles: 7500
    • Lens Flare: Unticked

View Distance Tab

  1. Distant Details:
    • Tree LOD Distance: 0 (If you are NOT going to run DynDOLOD Ultra Trees leave this at the default)
  1. Once all that is done, Click File Save and save changes.
  2. Now, you can exit and close BethINI Pie.

Post BethINI Configuration Changes


For Non-English Windows Installations: It is important that, after making the changes in BETHINI that you add the line "sLanguage=English" in the [General] portion of Skyrim.INI. Failure to do this will result in the game and all tools using the system default language, which will create problems with patches, strings, and records in the plugins.


Skyrim.ini, SkyrimPrefs.ini, and SkyrimCustom.ini files can be edited using the ini editor built into MO2. From the toolbar, click the Tools icon, then select INI Editor.

Level of Detail Generation

Even the stuff in the background is pretty...




This is a utility used to generate LOD meshes and textures "exactly" like the CK.


Make sure to Install xLODGEN outside of the main Skyrim and Mod Organizer 2 mods folders.


Install whatever the latest version is available.

Main FilesxLODGenVersion:latest
Special Instructions
  1. Download the main latest version of the xLODGen archive.
  2. Extract the contents to a new folder called xLODGEN but DO NOT PUT THE FOLDER INSIDE the main Skyrim Special Edition OR Mod Organizer 2 folder.
  3. Create a folder called SSELODGen_Output At the ROOT of a drive.
  4. Once the above is done, open Mod Organizer 2 and add xLODGenx64.exe as an executable.
  5. In the Arguments field enter -sse -o:"Drive Letter:\SSELODGen_Output"

ACMOS Road Generator


This mod should not be installed via MO2 install manually with other tools.

ACMOS Road Generator paints roads and/or paths on your xLODGen-generated terrain LOD, giving you a perfect world map with roads that matches your installed landscape mods. All major worldspace mods are supported.

Main FilesACMOS Road Generator
Special Instructions
  • Once Downloaded, add ACMOS Road Generator.exe as an executable in MO2.


DynDOLOD 3 Alpha


This is a utility used to create a mod based on the load order, which adds custom, distant LOD for objects to Skyrim.


Dyndolod updates frequently. Download the latest, most up to date version.

Main FilesDynDOLOD 3.00Version:Latest
Special Instructions
  1. Download the archive file.
  2. Extract the contents to a new folder called DynDOLOD Special Edition.
  3. Once the above is done, open Mod Organizer 2 and add TexGenx64 and DynDOLODx64 as executables.
  4. In the Arguments field, enter -sse for each executable.
Enable Expert and Level32  Modes in DynDOLOD:
  1. Navigate to ...\DynDOLOD Special Edition\Edit Scripts\DynDOLOD\ and open DynDOLOD_SSE.ini in Notepad.
  2. Using CTRL-F, search for "Expert". Set  Expert=1.
  3. Using CTRL-F, seach for "Level32". Set Level32=1.
  4. Using CTRL-F, search for "DoubleSidedTextureMask". Remove the semi-colon ( ; ) in front of this line. This 'uncomments' the line so it can affect the LOD Generation. It should now read DoubleSidedTextureMask=mountain,mtn.
  5. Save and exit.

xLODGEN and DynDOLOD will not be used during the mod download process, but a single time at the end of the guide as part of the Finishing Line. They are installed here to group them with the other tools.

Plugin Merge Tools

Making Plugin Numbers a Little Less Scary

zMerge Setup

In this section you will set up zMerge so that you can create merged mods later on.

  1. Open zEdit and select zMerge from the drop-down menu.
  2. Press Start Session.
  3. Click on the cog in the upper-right corner.
    • A new popup box should appear.
  4. Navigate to Integration Settings.
  5. Under Mod Manager, select Mod Organizer 2.
  6. Under MO2 Instance, select Portable.
  7. Under Mod manager path, fill in the file path to your main Mod Organizer 2 folder.
  8. Under Mod manager mods path, fill in the file path to your Mod Organizer 2 mods folder.
  9. Navigate to Merge Settings.
  10. Under Merge output path fill in the file path to where your Mod Organizer 2 mods folder is.
  11. Uncheck Disable plugins.
  12. Navigate to Archive Creation Settings.
  13. Under Advanced, change Minimum Files Per Archive to 999999.
  14. Under Advanced, ensure Create texture archives is unchecked.
  15. Click OK.
  16. Close zMerge.

Check these pictures on to see how to set up zMerge if you're having trouble.

ENB Post Processing

The Pretties Are Even Prettier

ENB Series

ENB Series Binaries


This is a graphics modification library designed to allow gamers to configure their games to their liking.


Install whatever the latest version is available.

Main FilesENBSeries for TES Skyrim SEVersion:0.502
Special InstructionsSpecial Installation Instructions:
  1. At the bottom of the page, click the link for the latest version.
  2. At the bottom of the new page, click the first download link.
  3. Once the file has downloaded, open the Wrapper Version folder enclosed in the archive and extract ONLY the files d3d11.dll and d3dcompiler_46e.dll.
  4. Place the d3d11.dll and d3dcompiler_46e.dll into the main Skyrim Special Edition directory.

ENB Preset

Ljoss ReLUX for Cathedral Weather - Lexy's LOTD Official ENB Preset


A complete rewrite of my previous preset, code optimized to get the best possible quality without sacrificing performance. Supports Night and Predator vision and all vanilla effects. Include real-time snow cover effect.

Main Files0 - Ljoss ReLUX - Full VersionVersion:2.2
Special Instructions
  • Extract the contents of the 2.1 folder in the archive to the Main Skyrim Directory.

Monitor Setup

Making Sure You Can See the Prettier Pretties


DO NOT SKIP THIS STEP. Though this will not directly affect your game play, it can make it much harder (and much darker) than is needed. The chosen ENB was created by a graphical industry professional and will not look even half-way decent if these steps are not taken.


Make sure that the "Auto-HDR" feature of Windows 11 is DISABLED. Using this feature with Skyrim will cause color banding and will crush the blacks in your game. The vast majority of ENB setups will not have accounted for this, and the result will be less than desirable.

Setting up HDMI Full Range:


If you are using an HDMI cable to connect your monitor and your GPU, you’ll need to make some adjustments in Windows. Look for your use case below and follow the instructions that go with them.

  • Calibrate your monitor! This is a huge and important (not to mention relatively easy) step that a number of users forget. We highly recommend starting from How to calibrate your monitor to get a good color setup.

The below instruction assumes an nVIDIA based GPU. There are similar settings for AMD GPUs, and the general setting should still be able to be followed.**


Some of the below options may not appear in your nVidia control panel if you have an integrated graphics card on a laptop, even if you have a separate nVidia graphics card as well. If your control panel is missing these options, go to the Windows Store, then locate and install the nvidia control panel app.

There are three use cases – use ONLY the one that matches your setup:

  • Right-click on your desktop and select the nVidia Control Panel.
  • Select “Change Resolution” from the selections on the right.
  • Scroll down and select “Use NVIDIA Color Settings”.
  • Ensure that the Output Color Range is set to “RGB”
  • Ensure that the Output Color Depth is set to “8-Bit”.
  • Ensure that the Output Dynamic Range is set to “Full”.
  • Right-click on your desktop and select the nVidia Control Panel.
  • Select “Change Resolution” from the selections on the right.
  • Scroll down and select “Use NVIDIA Color Settings”.
  • Ensure that the Output Color Range is set to “RGB”
  • Ensure that the Output Color Depth is set to “8-Bit”.
  • Ensure that the Output Dynamic Range is set to “Limited”.
  • Right-click on your desktop and select the nVidia Control Panel.
  • Select “Change Resolution” from the selections on the right.
  • Scroll down and select “Use NVIDIA Color Settings”.
  • There are three setting that need to coordinate. In order of preference, set your Output Color Format / Output Color Depth / Output Dynamic Range to one of the following:
    i) RGB 10-Bit Full (requires relatively new hardware – may not be available).
    ii) YCbCr 4:4:4 10-Bit Limited.
    iii) YCbCr 4:2:2 10-Bit Limited.
    iv) YCbCr 4:2:0 10-Bit Limited.
    v) RGB 8-Bit Full
  • Verify that the refresh rate and resolution remain unchanged. If they changed, you may need to shift to the next lower preference in (d) above.
  • Ensure that the HDR setting in Windows is DISABLED. This can be located by doing a search in Windows Settings.

Make sure the connection you are using for your TV Input is a “PC” or a “Console” option if available.


FOR LG OLED TVs ONLY - Use the “Game” setting for picture settings, and ensure that “Ultra HDMI Deep Color” is toggled on in options for the input you are using.

Anti-Virus Settings

Defending You Against Defender

Windows Defender and other AntiVirus Software are known to interfere with many of the tools from the guide. It is strongly advised that you add folder and process exclusions for ALL TOOLS and for MOD ORGANIZER 2, as well as a file type exclusion for ".NIF" files. The process shown below is for Windows Defender - if you use any other AV program, you will need to figure out the equivalent version of these instructions on you own.

How to add a process exclusion to Window Defender:

  1. In the Windows Search Bar, search for Virus & Threat Protection.
  2. Under Virus & Threat Protection Settings click Manage Settings.
  3. Under Exclusions, click Add and Remove Exclusions.
  4. Click the Add An Exclusion button.
  5. From the drop-down menu click Process
  6. In the popup window under Enter Process name add the file path to the .exe you wish to exclude.
    • For example, DynDOLODx64 on my system would be:
      J:\Skyrim Special Edition Tools\DynDOLOD Alpha 39\DynDOLODx64.exe
  7. Run through steps 4-6 for:
    • DynDOLODx64.exe
    • TexGenx64.exe
    • xLODGENx64.exe
    • Cathedral_Assets_Optimizer.exe
    • Do the same for the copies of Texconvx64.exe in your ...\DynDOLOD\Edit Scripts and ...\xLODGen\Edit Scripts folders.
  8. Add a folder exclusion for your MO2 folder and your Tools folder(s). It's the same steps as above, but choose 'Folder' instead of 'Process'.
  9. Add a file type exclusion for .nif